Adapter Pattern For Classes
The adapter pattern acts as an intermediary between two classes converting the interface of one class so that it can be used with the other.
Adapter pattern for classes. The adapter pattern also is known as the wrapper an alternative naming. To join functionalities of independent or incompatible interfaces classes. The adapter pattern is pretty common in c code. The adapter pattern allows otherwise incompatible classes to work together by converting the interface of one class into an interface expected by the clients.
Adapter pattern works as a bridge between two incompatible interfaces. Usage of the pattern in c. Using the adapter design pattern in java. In such cases adapters make legacy code with modern classes.
In real world we have adapters for power supplies adapters for camera memory cards and so on. This type of design pattern comes under structural pattern as this pattern combines the capability of two independent interfaces. It is often used to make existing classes work with others without modifying their source code. The adapter could also be thought of as a wrapper.
This pattern involves a single class which is responsible to join functionalities of independent or. Like any adapter in the real world it is used to be an interface a bridge between two objects. Probably everyone have seen some adapters for memory cards. In software engineering the adapter pattern is a software design pattern also known as wrapper an alternative naming shared with the decorator pattern that allows the interface of an existing class to be used as another interface.
An example is an adapter that converts the interface of a. It s very often used in systems based on some legacy code. Socket wrenches provide an example of the adapter. The adapter pattern is adapting between classes and objects.
The adapter pattern implements an interface known to its clients and provides access to an instance of a class not known to its clients.