Adapter Pattern Vs Inheritance
This adapter pattern uses multiple polymorphic interfaces implementing or inheriting both the interface that is expected and the interface that is pre existing.
Adapter pattern vs inheritance. The biggest benefit of object adapter compared to class adapter and thus inheritance is loose coupling of client and adaptee. You can find an example on our singleton pattern page. In real world we have adapters for power supplies adapters for camera memory cards and so on. Object adapter uses composition and can wrap classes or interfaces or both.
Net optimized code in c. Roslyn is a package that allows analyzing net code and much. The net optimized code demonstrates the same real world situation as above but uses modern built in net features such as generics reflection object initializers automatic properties etc. Probably everyone have seen some adapters for memory cards.
Actually adapter pattern and mi are separate patterns both can be achieved using wrappers. Class adapter is plain old inheritance available in every object oriented language while object adapter is a classic form of an adapter design pattern. It is typical for the expected interface to be created as a pure interface class especially in languages such as java before jdk 1 8 that do not support multiple inheritance of classes. Class adapter uses inheritance and can only wrap a class it cannot wrap an interface since by definition it must derive from some base class.
This pattern is especially useful when attempting to adapt to an interface that cannot be refactored. All other patterns and much more are available in our net design pattern framework 4 5. The adapter pattern is adapting between classes and objects. While adapter pattern is fully implemented the mi is only simulated it is not actual mi in the c sense there are some limitations connected to this reference discussed in the article.